This is the latest prototype of the custom engine I’m building for an upcoming action-adventure game.
I’m building a custom engine because I need low-level memory optimisation in order to accommodate rendering a very large number of sprites to screen each frame. Being an active project, it represents my current coding style most closely.
It is a Windows application. You can download a demo on the right.
Language:
C++
Code:
Click hereTo try this app, please use a device that is tablet-sized or larger.
Angus Gillott